The Logic of the UBI Simulation

In this article we are going to demonstrate how the UBI works “under the hood” by looking at the underlying game logic.

The game makes some vast simplifications of how a national economy works – it is after all designed to be a learning experience rather than a mirror of how the world actually works.

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UBI Simulation Game

Some results from alpha testing of the Universal Basic Income simulation game

Together with the Swedish Sustainable Economy Foundation I am developing a Universal basic Income “Business Game“. The idea is to take a simplified, fictive country and play around with various aspects of UBI to learn by doing.

We are into the first alpha testing phase and have produced an overview dashboard to look into what sort of figure we are interested in following as the game progresses

Conditions: raise VAT, lower taxes on wages, start raising UBI, reduction in workforce.

The above run was a force run to see how raising taxes and lowering numbers in work looks in the system. As you see the state gets less to spend on services as income declines. Maybe not so interesting. The next run looks at raising UBI from under minimum standard and just raising VAT.

Conditions: raise UBI from under minimum, raise VAT.

The second run added spending power of UBI takers to the dashboard. If you raise VAT you lower spending power. Interestingly – in the simplified model at least – you get MORE state income and the UBI takers do not get lowered VAT. This gives us a hint that it might be possible to raise UBI and Universal Basic Services, although the UBI eats away at the money available for social costs.

Modelling like this raises many detailed questions and it is a difficult task to make the game engine simple enough to handle in a game situation ( so that you learn basic principles) and complex enough to give a feeling of “real life” (so it feels authentic enough).

Let me know in the comments if there is any logic I am missing or any metric you want to see on the dashboard.

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